I translate unique ideas into tangible 3D models.
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I translate unique ideas into high-quality 3D assets for both digital and physical worlds.

Hello, name is Igor, and I am a Lead Creative 3D Sculptor and 3D Artist with an extensive background in game development and high-end Artistic 3D product design. I specialize in a “Zero to Hero” approach – taking a project from initial concept to a final model optimized for game engines, 3D printing, and mass production. Operating as an exclusive B2B ‘ghost’ artist for a premium global brand over the last five years, I independently ideated and sculpted 120+ commercial projects. These highly sought-after 3D designs became the visual foundation of the brand’s success.

Previously, I developed iconic digital assets for the video game industry, contributing to 25+ titles. Whether it is a stylized character or a complex sculpt for manufacturing, I focus on two things: artistic direction and technical excellence.

My Core Expertise:

  • Visual Research & Conceptualization & Creative Ideation: I provide full-cycle, turn-key solutions for 3D sculpted assets. From a rough brief requiring minimal input to a finalized production-ready composition, I manage the entire creative ideation and technical execution.
  • 3D Digital Sculpting: Expert proficiency in ZBrush, combined with a lifelong dedication to 3D Art, allows me to handle the entire technical and creative pipeline.
  • Preparation for Production: Preparing master models for SLA/FDM printing with a deep understanding of physical constraints.

I am currently available for direct B2B partnerships and independent contracting.
(Read the Frequently Asked Questions section to learn more)
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MY SERVICES: 
🖌️ Custom 3D model design
🔍 High-detail 3D sculpting
🛠️ 3D model optimization and preparation for 3D printing
💡 Prototyping and concept development

Wish to leave some feedback or maybe want to work in collaboration with me? Here you can leave a message:

Welcome to collaboration!
[remote/b2b/contract]

More info:

We can do more than just a regular 3D modeling: